Enum vector_core::config::LegacyKey
source · pub enum LegacyKey<T> {
Overwrite(T),
InsertIfEmpty(T),
}
Variants§
Overwrite(T)
Always insert the data, even if the field previously existed
InsertIfEmpty(T)
Only insert the data if the field is currently empty
Auto Trait Implementations§
impl<T> Freeze for LegacyKey<T>where
T: Freeze,
impl<T> RefUnwindSafe for LegacyKey<T>where
T: RefUnwindSafe,
impl<T> Send for LegacyKey<T>where
T: Send,
impl<T> Sync for LegacyKey<T>where
T: Sync,
impl<T> Unpin for LegacyKey<T>where
T: Unpin,
impl<T> UnwindSafe for LegacyKey<T>where
T: UnwindSafe,
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§impl<T> ArchivePointee for T
impl<T> ArchivePointee for T
§type ArchivedMetadata = ()
type ArchivedMetadata = ()
The archived version of the pointer metadata for this type.
§fn pointer_metadata(
_: &<T as ArchivePointee>::ArchivedMetadata,
) -> <T as Pointee>::Metadata
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Converts some archived metadata to the pointer metadata for itself.
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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source§fn borrow_mut(&mut self) -> &mut T
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§impl<F, W, T, D> Deserialize<With<T, W>, D> for F
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Deserializes using the given deserializer
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§impl<T> LayoutRaw for T
impl<T> LayoutRaw for T
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§impl<Source, Target> OctetsInto<Target> for Sourcewhere
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Performs the conversion.
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§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
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Set the foreground color generically Read more
§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
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§fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>
fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>
Change the background color to yellow
§fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>
fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>
Change the foreground color to magenta
§fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
Change the background color to magenta
§fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
Change the background color to purple
§fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>
fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>
Change the foreground color to the terminal default
§fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>
fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>
Change the background color to the terminal default
§fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>
fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>
Change the foreground color to bright black
§fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
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§fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
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Change the foreground color to bright red
§fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>
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Change the background color to bright red
§fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
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Change the foreground color to bright green
§fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
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Change the background color to bright green
§fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
Change the foreground color to bright yellow
§fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
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Change the background color to bright yellow
§fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
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Change the foreground color to bright blue
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§fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>
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Change the background color to bright cyan
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Change the foreground color to bright white
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§fn blink_fast<'a>(&'a self) -> BlinkFastDisplay<'a, Self>
fn blink_fast<'a>(&'a self) -> BlinkFastDisplay<'a, Self>
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Cross out the text
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Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either
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, Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
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Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
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, Read more§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the foreground color to a specific RGB value.
§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the background color to a specific RGB value.
§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
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Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.