Struct vector_core::fanout::Fanout

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pub struct Fanout { /* private fields */ }

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impl Fanout

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pub fn new() -> (Self, ControlChannel)

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pub fn add(&mut self, id: ComponentKey, sink: BufferSender<EventArray>)

Add a new sink as an output.

§Panics

Function will panic if a sink with the same ID is already present.

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pub async fn send_stream( &mut self, events: impl Stream<Item = (EventArray, Instant)>, ) -> Result<()>

Send a stream of events to all connected sinks.

This function will send events until the provided stream finishes. It will also block on the resolution of any pending reload before proceeding with a send operation, similar to send.

§Panics

This method can panic if the fanout receives a control message that violates some invariant about its current state (e.g. remove a nonexistent sink, etc.). This would imply a bug in Vector’s config reloading logic.

§Errors

If an error occurs while sending events to any of the connected sinks, an error variant will be returned detailing the cause.

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pub async fn send( &mut self, events: EventArray, send_reference: Option<Instant>, ) -> Result<()>

Send a batch of events to all connected sinks.

This will block on the resolution of any pending reload before proceeding with the send operation.

§Panics

This method can panic if the fanout receives a control message that violates some invariant about its current state (e.g. remove a nonexistent sink, etc). This would imply a bug in Vector’s config reloading logic.

§Errors

If an error occurs while sending events to any of the connected sinks, an error variant will be returned detailing the cause.

Auto Trait Implementations§

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impl Freeze for Fanout

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impl !RefUnwindSafe for Fanout

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impl Send for Fanout

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impl Sync for Fanout

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impl Unpin for Fanout

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impl !UnwindSafe for Fanout

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impl<T> Any for T
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type ArchivedMetadata = ()

The archived version of the pointer metadata for this type.
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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
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Set the foreground color generically Read more
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Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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Change the background color to green
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Change the foreground color to yellow
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Change the background color to yellow
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Change the foreground color to blue
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Change the background color to blue
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Change the foreground color to magenta
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Change the background color to magenta
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Change the foreground color to purple
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Change the background color to purple
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Change the foreground color to cyan
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Change the background color to cyan
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Change the foreground color to white
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Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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Change the background color to the terminal default
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Change the foreground color to bright black
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Change the background color to bright black
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Change the foreground color to bright red
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Change the background color to bright red
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Change the foreground color to bright green
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Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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Change the background color to bright cyan
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Change the foreground color to bright white
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Change the background color to bright white
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Make the text bold
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Make the text dim
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Make the text italicized
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Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either [OwoColorize::fg] or a color-specific method, such as [OwoColorize::green], Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
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Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either [OwoColorize::bg] or a color-specific method, such as [OwoColorize::on_yellow], Read more
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Set the foreground color to a specific RGB value.
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Set the background color to a specific RGB value.
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Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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where ApplyFn: Fn(&'a Self) -> Out,

Apply a given transformation function to all formatters if the given stream supports at least basic ANSI colors, allowing you to conditionally apply given styles/colors. Read more
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